I care about writing software that stays readable, explicit, and correct as it grows. My focus is on low-level systems work — building libraries that make program intent visible, tracking what actually matters through KPIs, and keeping codebases sane through disciplined version control and tooling.
- 🌱 I'm currently learning Frama-C, CompCert, and formal methods for safety-critical software
- 💬 Ask me about KPI · Version Control · Formal Verification · Task Processing Systems
- ⚡ Fun fact: I think explicit is always better than implicit — even in conversation
| C | Rust | Python | Bash |
- C with the right libraries and discipline, it can do anything
- Rust is for when I want compile-time memory safety without a garbage collector
- Python is for scripting, automation, and quick data work where speed of writing matters more than speed of execution
- Bash is for gluing tools together, CI scripts, and anything that lives in a terminal
| AWS | Docker | Kubernetes |
- AWS — production infrastructure, storage, and managed services
- Docker — reproducible builds and environment isolation
- Kubernetes — orchestrating containerized workloads at scale
| SQLite | PostgreSQL | MySQL | MSSQL | LMDB |
- SQLite — embedded, zero-config storage for local and constrained environments
- PostgreSQL — my default for relational data when I need a serious production database
- MySQL — widely deployed relational store, common in existing stacks
- MSSQL — enterprise environments where the Microsoft stack is already in place
- LMDB — memory-mapped key-value store with a clean C API, no hidden allocation, and ACID transactions; the go-to when I need fast persistent storage without the overhead of a full relational database
| WebAssembly |
- WebAssembly — compiling C and C++ to run in the browser or standalone runtimes without modification
| Pandas | OpenCV | PyTorch | TensorFlow | scikit-learn |
- Pandas — data wrangling and tabular analysis
- OpenCV — computer vision and image processing pipelines
- PyTorch — model training and experimentation
- TensorFlow — production ML pipelines and deployment
- scikit-learn — classical ML algorithms and quick experimentation
| Unity | Unreal |
- Unity — 2D/3D game and simulation prototyping with a large ecosystem
- Unreal — high-fidelity real-time 3D when visual quality and C++ control matter
| Bullet | PhysX |
- Bullet — open source 3D physics simulation, my go-to for rigid body dynamics outside of a full engine
- PhysX — Nvidia's physics engine, used when working within Unreal or when GPU-accelerated simulation matters